Character Builder

This page will walk you through the steps of making a TOG character. You can get the character sheet here.

PERSONAL INFO

So, put your character’s name where it says ‘Name’. Duh. And age, and sex. Classes are listed below. You start at level 1, with 1 life.

CLASSES

Ninja- A stealthy assassin. Uses small or thin weapons. Relies on Speed mostly. (Support)
Fighter- An aggressive martial artist. Uses only their fists. Relies on Toughness and Power. (Brawler)
Thug- A sketchy hoodlum. Uses guns. Relies on Senses and Toughness. (Opportunist)
Warrior- An honorable swordsman. Uses large blades. Relies on Power and Smarts. (Brawler)
Musician- A dedicated rocker. Uses musical instruments. Relies on Smarts and Sex Appeal. (Support)
Adept- A born magic-user. Uses their mind. Relies on Smarts mostly. (Distance)
Vegan- A holier-than-thou psychic. Uses their mind. Relies on Smarts and Will. (Distance)
Freelancer­- A versatile loner. Uses any weapon. Relies on Guts and Power. (Opportunist)

NATURES

Roll a d10 and take the nature with the corresponding number on the positive nature table. Then do the same for the negative nature table. If you get two with the same number, roll for the negative again. Your positive nature goes in the …pretty ____... spot and the negative nature goes in the other one.



Positive Natures
1. Daring (one additional EV per level to Guts)
2. Athletic (one additional EV per level to Speed)
3. Tough (one additional EV per level to Toughness)
4. Smart (one additional EV per level to Smarts)
5. Strong (one additional EV per level to Power)
6. Hot (one additional EV per level to Sex Appeal)
7. Nice (+2 to all beginning relationships)
8. Fashionable (+2 Style)
9. Perceptive (one additional EV per level to Senses)
10. Intense (one additional EV per level to Will)


Negative Natures (roleplay only)
1. A pussy
2. Awkward
3. Overbearing
4. Fickle
5. Shy
6. Obsessive
7. A douche/bitch
8. Lazy
9. Oblivious
10. A follower

STATS N STUFF

To determine your stats, roll a d10 for each stat in any order you want. No re-rolls. If the average of your stats is not less than 6.5 and more than 3.5, add or subtract points from whatever stats you want until it is. Then add in any bonuses from natures. HP is 25 + Toughness x 2. MP is 25 + Will x 2. Shift is your Speed; Run is 15 + Speed x 5. Make sure to update these any time your stats change.

EQUIPMENT

You should equip your character with Fashion and Weapons/Instruments according to your class. Every character starts with $250 to spend. The weapon block is pretty self-explanatory. The melee stat is power and the ranged stat is senses. To get your Style score, first put +’s in two of the check boxes which you think you will use a lot of. Then put an X in one you won’t use. The ones with the + get multiplied by 2, while the one with the X gets divided by 2. Then tally up how many of each you have. Do the multiplying/dividing thing and then add up all of them. That number is your Total Style. Yeah, it’s kind of complicated. You’ll get it. Your Armor score is equal to the AR bonus from all your clothes + your Toughness (unless your class says otherwise).

RELATIONSHIPS & THE HEART GAUGE

Don’t worry about them (they’re explained in other posts). In This One Game, Paragon Tier is getting a girlfriend/boyfriend, and Epic Tier is getting a job. Just make sure you X the little circle next to the heart. That’s important.

PARTY CONSTRUCTION

There are four categories of classes. These are Brawler, Support, Distance, and Opportunist. Brawlers specialize in focusing in on one enemy at a time and just unloading on them. They are the main damage dealers and takers, so they’re right in the middle of the fight. They are also the best at playing off others’ attacks. Support characters are built to do exactly what their name would suggest: make everyone else’s’ lives easier. They slip in and out of combat before anyone can deal much damage to them. Ninjas supply supplemental damage to like, everyone everywhere, whereas Cheerleaders heal and bolster the members of the party taking and dealing the most damage. Distance characters stay out of the fray and attack from across the battlefield. Mostly they have high-damage single attacks, though if a Distance character happens to find themselves in the middle of a fight, they can Dash Attack their way out. Opportunists are very good at ruining your entire day. Their attacks consist almost entirely of Set-Ups and Combos, so if they fight alongside a Brawler, they can smack down anyone sent flying or destroy anyone lucky enough to become stunned. They are also solid damage-dealers by themselves, though, since they can use any weapon, promoting ranged + melee configurations.

It is recommended that you have at least one Brawler and one Supporter in every party, but this is entirely up to you. Once you get a handle on the fighting mechanics, you may opt for a strategic configuration for maximum team combo awesomeness, but the first time you play, it’s a good idea to have one of each (BSDO).

That’s pretty much it. Everything not explained here will be in another post.

No comments:

Post a Comment