Fighter




Stat Mods: +8 HP, -12 MP, +1 Power, +2 Toughness
Weapons: Unarmed: +3 Pro     Others: -7 Pro


Fighter Power 1: Combo (Tech)
Each attack more awesome than the last!
If you make more than one attack on your turn, every successive attack does 1.5x the damage of the previous one.

Fighter Power 5: Flying Kick (Special)
You sail through the air, letting your foot lead you.
Major Action • 10 MP
Hit = Guts + Pro + ½ level • Range = 10
Damage = WPN + Power

Fighter Power 10: Launch (Set-Up)
You throw a sick uppercut, sending your enemy flying.
Major Action • 15 MP
Hit = Power + Pro + ½ level • Range = WPN
Damage = WPN
Target becomes Airborne.

Fighter Power 15: Reversal (Flurry)
“KPOK. KROWW!!”
Interruption • 10 MP
If an enemy attacks you while you are Blocking, and does not hit, you can make a Basic Attack against them on their turn. At level 25, you can choose whether to make a Basic or Heavy attack.

Fighter Power 20: Fleet Foot (Save)
Tripping? You’re too good for tripping.
You cannot become Tripped.

Fighter Power 25 A: Air Juggle (Response Ultimate)
See that guy up there? You’re about to make his day.
Major + Move Action • 30 MP • Daily
Hit = Power x 2 + Pro + ½ level • Range = 5
Damage = WPN x Speed x 2
Target must be Airborne. If attack hits, target becomes Grounded.

Fighter Power 25 B: Shockwave (Mass Set-Up Ultimate)
You punch the ground. Pretty hard.
Major + Move Action • 25 MP • Daily
Everyone in a 20 foot radius becomes Stunned. Everyone within a 5 foot radius becomes Airborne. Every ally in a 20 foot radius makes a DC 25 Speed check. If they succeed, they are unaffected.

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