There are two
types of relationships: friendly and romantic. The former is obviously the more
common, while the latter takes some time to achieve and develop. Relationships
are measured by Bond. Bond is simply a positive or negative integer. A blank or
zero means you do not know the person, whereas a high positive number
represents a strong relationship and a low negative number represents rivalry
or dislike.
FRIENDLY RELATIONSHIPS
There are several
ways to build your Bond with someone. To bump your Bond from 0 to 1, you can
Introduce Yourself. This can be performed during any block that you are around
them. After you have them on your list of friends, the easiest way to build
your Bond is to Hang Out with them. To Hang Out, you have to a Bond of at least
1. You can either set aside a future block for this activity or if you meet
them somewhere you can use your current block for Hanging Out. This takes up
one time block. It increases your Bond by 2 points. If you fight alongside someone
who you have at least 1 Bond with, your Bond with them increases by 3. Once you
reach 50 Bond with someone, you can ask them to come with you on Activities and
Missions.
If you ask
someone who shares a Bond of any degree with you and a third party about said
third party, you can get the third person's stats.
Once you reach 30
Bond with someone you are at Bro level with them, and they with you. Thusly you
are Bros. In social context this means that you are good friends and make an
effort to hang out with each other. At this point you gain their Bro Power and
they gain yours. 70 Bond is BFF level, and the two of you become Best Friends
Forever, meaning you are basically
inseparable and help each other out with whatever (whatever being fighting at
times). When you are BFFs with someone you gain their BFF Power, and they gain
yours. On the other hand…
In order to
change a friendly relationship into a romantic relationship, you first must
have a Bond of at least 10 with a person. They also must be attracted to
members of your gender (see: SO), and you must meet their Standards. To ask
them out, it’s a good idea to be with them. If you call them to ask them out,
you get a -3 penalty. To Ask Out someone, roll a d20 and add your Guts and
whatever stat they are Attracted To. This number is compared to the person’s
Intimidation score. If you succeed (in the event of a tie, what the hell, you
win), write in a D next to your Bond with them, because now you are Dating. If
you fail, you cannot ask them out again until your stats have changed, plus
your Bond decreases by 1.
When you are
Dating, there are several cool things you get. These are Benefits and Love
Powers. Benefits are simply stat boosts, which do not change. Love Powers are
just like your Class Powers, but unrelated to your class. From the moment you
start Dating, you get your partner’s Benefits and Love Power 1.
But as we all
know, you can’t just get a bunch of stat boosts and then ignore your partner.
You have to go on Dates. A Date
takes up two blocks, and can be initiated by planning ahead or by meeting your
partner somewhere. You can cancel a date in advance, but if you fail to show up
to a date, your Bond takes -5. When you are on the date, roll a d20 and add
your Smarts and Style. Subtract your partner's Expectations score. Add whatever
is left to your Bond. Once a week, subtract your partner's Maintenance score
from your Bond. Maintenance is an important score, because if your partner has
low Maintenance, you don’t have to worry about Dates as much.
Sometimes, a
relationship just doesn’t work out. If your Bond falls below 1, your partner
will break up with you. On the other hand, when your Bond is >19, add 5 to
your date bonus. For >39, add 10. >69, add 15. If your Bond reaches 100,
your partner falls in love, and you unlock their Love Power 2. Level 2 Love
Powers are cooperative, so your partner needs to be present to use one.
THE HEART GAUGE
The
little bubble being filled in signifies that your heart is operational. The large
meter basically measures happiness.
Whenever
you reach level Bro level with someone, fill in a slice of the Heart Gauge.
Whenever
you start dating someone, fill in 2 slices.
Whenever
you reach BFF level with someone, fill in a slice.
Whenever
you reach 100 Bond with someone, fill in 4 slices.
Whenever
you break up with someone, lose one slice.
If you share a Bond over 30, lose 2
slices instead. If you share a Bond over 60, lose 3 slices. If you share a Bond
of 100, lose 4 slices.
Whenever
someone you share a Bond with leaves you (for whatever reason), lose 2 slices.
Whenever
someone you share a Bond with is K.O.'d, lose a slice.
Whenever
someone you share a Bond under Bro level with is permanently killed, lose 2
slices.
If you share a Bond over 30, lose 4
slices instead.
When
the Heart Gauge is full, you can trade every slice for a 1-Up. You can also
spend slices on various powers. Don't think of this as sacrificing happiness
for combat benefits; it's more like using your happiness to be awesome. Even if
your Heart Gauge is empty, you might still be very happy.
If your heart is
completely depleted in one turn (must have been full to begin), you must flip a
coin. If you get heads, you pull it together and nothing happens. If you get
tails, your heart breaks. Uncheck the little bubble. This unleashes your Dark
Side. When your Dark Side is unleashed, you get +6 to every number on your
character sheet except HP which you divide in half, but you must aggressively
pursue a target until there are none visible or in a fifty-foot radius or you
are K.O.'d. Either way you lose a life and respawn in your designated respawn
point.
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