Stat Mods: +6 HP, -9 MP, +2 Power, +1 Speed
Weapons: Swords: +4 Pro Bow: +1 Pro Others: -4 Pro
Warrior Power 1: Study the Enemy (Tech)
You carefully observe your opponent,
searching for gaps in his defense.
Make no Major
actions for at least three consecutive turns, maintaining a line of sight with
a target. The target must make at least one attack. After these conditions are
met, your next attack against the target gets +5 to hit. This bonus becomes +10
at level 15.
Warrior Power 5: Power Attack (Special)
You trade precision for raw power.
Major Action • 5
MP
Hit = Pro • Range = WPN
Damage = WPN +
Power x 2
Warrior Power 10: Bull Rush (Set-Up)
You let out a war cry and slam into the
nearest enemy.
Move Action • 10
MP
Hit = Power vs. Toughness + 10 • Range = 10
The target is
pushed back 5 feet. If you hit with a roll of >13, the target becomes
Grounded. If you miss, the target does not move and you are subject to
Opportunity Attacks as if you had run.
Warrior Power 15: Counter-Strike (Flurry)
“No, no, you’re doing it wrong. Here,
let me show you.”
Interruption • 10
MP
Range = WPN
When an enemy
attacks with a melee weapon, roll a d20 and add your Senses score. If your roll
is greater than the enemy’s raw hit roll, you negate their attack and make an
attack on their turn.
Warrior Power 20: Roll (Save)
You dive to the ground, then, at the
last second, tuck and roll.
You take no
falling damage.
Warrior Power 25 A: Charge Attack (Special Ultimate)
The power of patience is… exponential.
Major + Move
Action • 15 MP x # of turns charged • Daily
Hit = Power + Pro
+ ½ level
Damage = WPN#
of turns charged
If the MP cost of
this attack would be greater than your current MP, you choke and cannot make
any actions on your turn.
Warrior Power 25 B: Star (Mass Ultimate)
You make a series of super-fast
attacks, drawing a pentagram in the air with the flash of your blade.
Major + Move
Action • 30 MP • Daily
Hit = Power +
Speed + Pro + ½ level • Range = 10
Damage = WPN x 2
+ Power + Speed
When you use this
power, make this attack against all enemies within it’s range. If you jump
prior to making this attack, you attack only Airborne enemies, and the range
extends to 20 feet.
No comments:
Post a Comment