Stat Mods: +5 HP, -4 MP, +1 Power, +2 Senses
Weapons: Heavy: +2 Pro, Others: ±0 Pro
Freelancer Power 1: Dual-Wielding (Tech)
When it comes to weapons, the more the
merrier!
When you make a
Light Attack, the range for making a chain attack expands to 15-20 when you are
holding two weapons.
Freelancer Power 5: Concussive Blow (Special)
You smack your target upside the head,
which does nothing for his mental faculties.
Major Action • 10
MP
Hit = Pro + Power • Range = WPN
Damage = Power x
2
This attack must
be made with a melee weapon. The target becomes Stunned.
Freelancer Power 10: Helping Hand (Response)
You offer your hand to an unsteady
opponent. When he takes it, you yank him towards you and smash your forehead
into his.
Major Action • 10
MP
Hit = Pro + Smarts • Range = WPN
Damage = WPN +
Power + Guts
The target must
be Tripped. This attack must be made unarmed. The target is no longer Tripped.
Freelancer Power 15: Wake Up Call (Response)
You kick the target in his face.
Major Action • 15
MP
Hit = Pro + Guts + ½ level • Range = WPN
Damage = WPN +
Power + Guts x 2
The target must
be Stunned. This attack must be made unarmed. The target is no longer Stunned.
Your next turn, you cannot make Move actions.
Freelancer Power 20: Hammer Down (Response)
You leap into the air to meet your
target, then swing your weapon down from above, sending him hurtling to the
ground.
Major Action • 15
MP
Hit = Pro + Guts + ½ level • Range = WPN
Damage = WPN +
Power
The target must
be Airborne. You must make this attack with a melee weapon. The target becomes
Grounded, taking double falling damage.
Freelancer Power 25 A: Guts Punch (Special Ultimate)
You pour all your strength into one
direct strike, but more importantly, you give the attack the full power of your
Fighting Spirit.
Major + Move
Action • 25 MP
Hit = Pro + ½ level • Range = WPN
Damage = WPN +
Power x 2 + Guts x 5
The target must
be facing you, and not Flanked, Tripped, Stunned, Grounded or Airborne.
Freelancer Power 25 B: Interactive Scenery (Set-Up Ultimate)
Suddenly, everything is weapon. You
uproot a nearby street sign.
Major + Move
Action • 30 MP
Hit = Pro (Heavy) + ½ level • Range = WPN
Damage = 20 +
Power x 5
The target
becomes Airborne.
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