If you are in a band, you will need to practice to prepare
for performances and then play shows to get yourself out there. Captivating an
audience can be difficult, though.
PracticES
All members of a band must be present to Practice.
Practicing takes 2 Blocks and gives you +1 Proficiency with your instrument and
one additional song per 2 Practices. In addition, every practice your avatar’s
attack (see music battles) increases by 5.
ConcertS
When playing music to an audience, use these rules. Your
audience has a pool of points similar to HP called Audience Points, or AP.
There should be one AP for every member of the audience. The higher the AP of
the audience, the more people like you. There can be many layers of AP. The
audience can start at negative AP, or they can start at positive AP. This can
go all the way from triple negative (we hate you) to triple positive (fan
forever). The layer that the audience starts at depends two factors: how
critical the audience is, and whether your genre matches the genre of the
dominant band in the area. The audience also has a stat called Taste, which
should be in the range of 20-30, depending on the audience’s reluctance to
accept the new band’s music.
During a concert, you can play as many songs as you have
prepared/ time for. Each song is one round. Each band member takes a turn and
effectively makes an attack against the audience, just like in combat. Thinking
this way, Gain functions as damage (but remember to add instead of subtract damage
to the audience’s AP) and Balance as bonus to hit. You also add in your
proficiency as normal. No stats are added, however.
In this way, you try to bump up the audience’s AP as much as
possible. The level you reach with a certain audience (double positive, etc.)
should carry over to your next show in that area. Once you reach the maximum
level for that area, you are the dominant band of the area.
Music BattleS
Music battles are shows in which your band and another band
play simultaneously. In these battles, you have two goals: win over the
audience and defeat the other band’s avatar with your own. An avatar is a
ethereal manifestation of your band’s unique sound and musical power. Basically
it’s a big glowy monster that appears when your band plays.
Your avatar has two stats: Attack and Sustain. Attack starts
at zero and is increased by having practices (see practices). Sustain is equal
to (the number of people in your band + the level of the audience’s AP) x 10. Your
avatar can take any form, but by increasing it’s sustain it will either become
bigger or divide into several smaller avatars.
In music battles, each member of the challenging band takes
a turn, and then their band’s avatar takes a turn. Then the same goes for the
defending band. An avatar can only do one thing: attack the other band’s
avatar. In a music battle, each band member can choose to attack the audience or
devote their turn to their avatar. For each member that devotes their turn to
their avatar, the avatar gains 1 attack on its next turn.
A music battle is ended when one band’s avatar has been
defeated or the show ends. In the case of the former, whichever band defeats
the other’s avatar wins. In the case of the latter, whichever band is most
liked by the crowd wins.
SOUND SYSTEMS
Usually you will use the house’s sound system, but if there
isn’t one, you will have to use a less conventional method. If the price is
listed per unit, you need one per person, except for drum sets.
Practice Amp: -4 balance, $100 each
PA: -2 balance, $500
Small Cab: ±0 balance, $300 each
Large Cab: +2 balance, $500 each
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