Name
Flavour text (optional)
Type:
Pants, Shirt, etc.
Attributes:
DA1, VI2, etc.
AR
Bonus: #
Price:
$#
Aspects:
Anything else
So,
the best way to make clothing for your characters is to simply ask what they
want, then make it and sell it to them. The only time you should make fashion
items to be drops (items you get for defeating someone) is if they are not core
fashion, and usually smallish. For example, you could have a miniboss drop a
bracelet that grants +2 to unarmed attacks, or a belt which gives you +5 HP. So
here's how you make something. I usually get a picture of the item before I
start this process.
Type: This should be pretty obvious. Look a
character sheet for reference.
Attributes: Again, just look at the picture and
figure it out. Items shouldn't have more than 3 different attributes. Items the
characters get at around levels 1-8 should add up to 2-3 at the most, whereas
items given at levels 9-16 should add up to 3-4, and items given later can add
up to 6 at the most. This is not a law, but a rough guide.
AR Bonus: If it is an item which would cover
30% or more of the body, consider how sturdy the construction is, and how thick
the material is. If it's a small item, unless you want it to have special
properties OR it is specially made for protection (such as a helmet), don't
give it any AR Bonus at all.
Price: Pretty much, as your characters level
up, make shit more expensive. Also, If the item has good AR and no Speed
penalty, make it much more expensive.
Aspects: Here's the fun part. You can choose
to give your item magical characteristics (Belt of Giant Strength, Beanie of
Devastation, etc. These make for excellent drops), or you can go the more
standard route and simply give it aspects based on common sense. If you have
sunglasses on during the day, they will boost your senses. If you have running
shoes, you will go faster. Also, the most common aspect is Speed reduction,
since large, AR-ful items weigh you down. An item can have Speed reduction in
combination with any other aspect, but aside from that, it should be extremely
rare to have items with two unique Aspects.
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