PARTS OF CHARACTER ADVANCEMENT
Every level you
gain brings with it stat boosts, and some carry feats or class powers. This
part of character advancement is called Combat Advancement. It is very
important, and it is the simpler of the two parts of character advancement. The
other part is Personal Advancement, a more foreign concept to traditional TRPG
players, not in that it exists, but in that it is quantified, and also very
crunchy.
In TOG, it’s
important to be able to kill things, but it’s actually more important (in the
long run) to have meaningful relationships. I would like to make a note here.
The social aspects of TOG are largely
represented by numbers, and while there should be a fair amount of roleplaying,
you don’t have to make it awkward.
The relationships you form in TOG are not real, and thus should not be taken
seriously. Getting and holding onto a girlfriend/boyfriend in TOG is more a
numbers game than anything else. End note.
Having said that,
the Personal side of character advancement consists of the following. Firstly,
making new friends (and enemies), who unlock missions and events for you to
participate in, and advancing those relationships. Once you have hung out with
your friends enough, they will join you in fights occasionally, and you even
gain special friendship powers. Secondly, dating, which is kind of complicated
(as in real life), but makes you much more powerful, and eventually leads to
special attacks as well (as in real life). Thirdly, getting a job, which
actually isn’t super complicated. It just gives you a lot of money to buy
awesome stuff with.
TOG’s unique
fashion system embodies both combat and personal elements, exemplifying that
the two parts are actually linked and blurred in many places.
See the Level-Up
Chart. Whenever you increase your stats, make sure to update your HP (+2 for
every new TGH point), MP (+2 for every new WIL point), Shift (same as SPD), and
Run (+5 for every new SPD point).
FEATS
Every even level,
you gain one feat. You can pick any feat as long as it is not class-specific to
a class you are not a part of, or requires a different feat before you can take
it.
MULTICLASSING
At any fifth
level, you can choose to take another class's power instead of your class’s.
You can only do this twice, with only one other class, and not with tech or
ultimate powers.
Proficiency
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