Character Advancement


PARTS OF CHARACTER ADVANCEMENT

Every level you gain brings with it stat boosts, and some carry feats or class powers. This part of character advancement is called Combat Advancement. It is very important, and it is the simpler of the two parts of character advancement. The other part is Personal Advancement, a more foreign concept to traditional TRPG players, not in that it exists, but in that it is quantified, and also very crunchy.
In TOG, it’s important to be able to kill things, but it’s actually more important (in the long run) to have meaningful relationships. I would like to make a note here.

The social aspects of TOG are largely represented by numbers, and while there should be a fair amount of roleplaying, you don’t have to make it awkward. The relationships you form in TOG are not real, and thus should not be taken seriously. Getting and holding onto a girlfriend/boyfriend in TOG is more a numbers game than anything else. End note.

Having said that, the Personal side of character advancement consists of the following. Firstly, making new friends (and enemies), who unlock missions and events for you to participate in, and advancing those relationships. Once you have hung out with your friends enough, they will join you in fights occasionally, and you even gain special friendship powers. Secondly, dating, which is kind of complicated (as in real life), but makes you much more powerful, and eventually leads to special attacks as well (as in real life). Thirdly, getting a job, which actually isn’t super complicated. It just gives you a lot of money to buy awesome stuff with.

TOG’s unique fashion system embodies both combat and personal elements, exemplifying that the two parts are actually linked and blurred in many places.

XP & LEVELING UP

See the Level-Up Chart. Whenever you increase your stats, make sure to update your HP (+2 for every new TGH point), MP (+2 for every new WIL point), Shift (same as SPD), and Run (+5 for every new SPD point).



FEATS

Every even level, you gain one feat. You can pick any feat as long as it is not class-specific to a class you are not a part of, or requires a different feat before you can take it.

MULTICLASSING

At any fifth level, you can choose to take another class's power instead of your class’s. You can only do this twice, with only one other class, and not with tech or ultimate powers.

Proficiency

You earn Proficiency points with a weapon by scoring criticals with it, so keep track of those in the Pro section of your character sheet. If you have 3 when you level up, you trade them for one Pro in that weapon type (like ‘sword’ or ‘thrown’). If you switch to a different weapon of the same as your current one, your Pro transfers over. If you have 7 proficiency with a weapon, your critical range expands to 19-20.

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