NPC Creation

In your campaign, you will need to make a large number of NPCs, Non-Player Characters that the PCs can befriend, date, and fight with or against. These NPCs can be divided into Citizens, MiniBosses and Bosses.

Citizens are the most common type of NPC. They are simply the guys, the girls of the world you set your campaign in. If your campaign is set in a high school, the Citizens would be the students. If it is set in a small town, the Citizens would be... the citizens. These are the people that your PCs are going to interact with on a purely social level most of the time. Here is an example stat block for a Citizen.


Becky
Sex: Female
SO: Straight
Pretty Hot, but kind of Oblivious
Nationality: European
Hair: Longish/Blonde
Eyes: Brown
Likes Radiohead
Fashion Sense: Chill
Attracted to Sex Appeal
Standards: 7 Sex Appeal, 6 Power
Intimidation: 17
Benefits: +2 Power, +2 Proficiency with Heavy weapons, if Grounded, getting up on your turn is a Free Action
Expectations: 21
Maintenance: 2

Here are steps to generate a large amount of Citizen stat blocks. You will need an internet connection, a d20, a d6, and a d10. If an item is labelled Uncommon, if you get it, roll again and take whatever you get.

Name: Use online random name generator.
Sex: Roll d10. 1-5=male 6-10=female.
SO: Roll d20. 1-19=straight. If you get a 20, roll again. 1-10=gay, 11-20=bi.
Natures: Same as PCs. Roll 2d10, use Natures table. No doubles.
Ethnicity: Roll a d20 on Ethnicity table.
Hair & Eyes: Roll 3d6 on Hair & Eyes table.
Likes: Roll a d6 on Likes table for category and make something up.
Fashion Sense: Roll a d10 on Fashion sense table.
Attracted To: Roll a d8 on Attracted To table.
Standards: Roll 2d8 on Attracted To table, then roll a d10 for each.
Intimidation: Roll a d10 and add 15.
Benefits: Roll on Benefits table.
Expectations: Same as Intimidation.
Maintenance: 1d10.

Natures
Positive Natures
1. Daring (one additional EV per level to Guts)
2. Athletic (one additional EV per level to Speed)
3. Tough (one additional EV per level to Toughness)
4. Smart (one additional EV per level to Smarts)
5. Strong (one additional EV per level to Power)
6. Hot (one additional EV per level to Sex Appeal)
7. Nice (+2 to all beginning relationships)
8. Fashionable (+2 Style)
9. Perceptive (one additional EV per level to Senses)
10. Intense (one additional EV per level to Will)
Negative Natures
1. A pussy
2. Awkward
3. Overbearing
4. Fickle
5. Shy
6. Obsessive
7. A douche/bitch
8. Lazy
9. Oblivious
10. A follower

Ethnicity/Nationality
Ethnicity
1. White
2. White
3. White
4. White
5. White
6. White
7. White
8. White
9. Asian
10. Asian
11. Asian
12. Latino
13. Latino
14. Black
15. Multiracial
16. Native American
17. International (roll on table)
18. International (roll on table)
19. Roll again
20. Roll again
International
1. North America (not US)
2. European
3. South America
4. Russia
5. Asia
6. Australia

Hair & Eyes
Girl's Hair Style
1. Short (uncommon)
2. Shortish
3. Mid Length
4. Longish
5. Long
6. Really Long
Guy's Hair Style
1. Buzzed
2. Short
3. Shortish
4. Mid Length
5. Longish
6. Long (uncommon)
Hair Color
1. Blonde
2. Dirty Blonde
3. Black
4. Red (uncommon)
5. Light Brown
6. Dark Brown
Eyes
1. Dark Brown
2. Dark Blue
3. Dark Green
4. Light Brown
5. Light Blue
6. Light Green

Likes
1. Band
2. Food
3. Hobby
4. Subject in school
5. Location
6. Video game or sport

Fashion Sense
1. Hot
2. Cute
3. Vintage
4. Geeky
5. Classy
6. Preppy
7. Chill
8. Wild
9. Sporty
10. Dark

Attracted To
1. Senses
2. Speed
3. Toughness
4. Smarts
5. Power
6. Sex Appeal
7. Guts
8. Will

Benefits
1. +2 to Power & Senses
2. +2 to Will & Toughness
3. +2 to Guts & Sex Appeal
4. +2 to Smarts & Speed
5. +1 Pro with any weapon type
6. +1 to hit to all attacks
7. +2 Style
8. +2 Armor
9. +5 HP
10. +5 MP

No comments:

Post a Comment